My whole life I have been fascinated by art and design and how the skillful designer can turn an ordinary idea into a work of art. My career as a creative leader has been crafted by the careful practice of fundamental design principals fused to a boundless imagination and a healthy disregard for the impossible. I have observed and experienced the overwhelming value of design as it breaks the boundaries of visual communication, marketing, entertainment and user experience and ventures into problem solving, strategies, and all levels of management and leadership. Creative Development Teams thrive when they are given the right direction, structure, tools, education, freedoms, and merit. Using these principals I have witnessed struggling creative teams transform in to brilliant contributors, project enthusiasts, and genius problem solvers. Top Creative leaders see the world of change as an opportunity and skillfully fashion extraordinary from the ordinary. Creative Leadership is my world and Design is my playground.

Wednesday, April 20, 2016

Americas Army Screen Shots

Americas Army "Proving Grounds" is the latest and most successful release in it's 10 year franchise.  I was hired in June 2012 by SAIC to take the lead in establishing a new creative direction for the Army Game Studio and its flagship product Americas Army.  It has been an amazing experience working with these incredibly talented designers, artists, animators, audio, and programming engineers creating this amazing title. 




Following are some screen shots of AAPG environments, characters, weapons, etc created by the Art and Design teams.







Modern and future US Soldier uniforms and gear were referenced for design during the initial creation of the character models and weaponry.  Enemy characters are base on a fictional country called Czervania, similar to North Eastern Europe and Russia.  


Characters were designed and modeled by Will Gallo with illustrations provided by Jeff Severson.















Weapons were modeled by Ben Day, John Richardson, Chris Cannon, and Kara Netterville 














Tuesday, April 12, 2016

Americas Army Proving Grounds Videos

Here are some of the promotional videos of Americas Army "Proving Grounds"
(sorry for the low fidelity restriction). 

AAPG Trailer


C4 Objective Review

Promo






Monday, April 11, 2016

Americas Army Web/UI/UX

Americas Army Websites and forums

We assembled an amazing UI/UX team at AGS.  Together we designed and created some great apps, websites, forums, advertising, and other products. 
Credits to Nevin Langdon, Brad Cockrell and the Americas Army Development Team for content and design execution.









Creating the UI for Proving grounds required a double effort. The initial UI for the beta release came in hot and a little too rushed.  For the final release we re-created everything form the ground up starting with a clean, easy to navigate system. A huge credit to David Knox who not only is a great game designer but a great UI and flash designer. 

Americas Army Proving Grounds

Adding videos to the loading screens was the genius of Matt Roberts. It was a pivotal idea that created huge ROI for the Army and its public outreach products. 
Americas Army Proving Grounds

Americas Army Proving Grounds
Americas Army Proving Grounds
Americas Army Proving Grounds
Americas Army Proving Grounds
 


Saturday, April 9, 2016

Army Elements



The Army is interested in supporting the STEM initiative and is involved in creating products that help teach fundamentals for these important subjects. These are some screen shots of an up-coming Chemistry product and game. Credit to Jesse Larsen, Davis Godwin, and Scott Brooks for their awesome illustrations and Nevin Langdon for helping make a great UI/UX. 

 Army Stem Chemistry



 

 Army Stem Chemistry


Character Illustrations
















Army Stem Chemistry

Friday, April 8, 2016

Go Army Edge Football


This amazing app was created to bring the old-school playbook into the digital age.  Though not technically a video game it uses the same technology (Unity) to draw and teach plays.

 
Army Edge Football