My whole life I have been fascinated by art and design and how the skillful designer can turn an ordinary idea into a work of art. My career as a creative leader has been crafted by the careful practice of fundamental design principals fused to a boundless imagination and a healthy disregard for the impossible. I have observed and experienced the overwhelming value of design as it breaks the boundaries of visual communication, marketing, entertainment and user experience and ventures into problem solving, strategies, and all levels of management and leadership. Creative Development Teams thrive when they are given the right direction, structure, tools, education, freedoms, and merit. Using these principals I have witnessed struggling creative teams transform in to brilliant contributors, project enthusiasts, and genius problem solvers. Top Creative leaders see the world of change as an opportunity and skillfully fashion extraordinary from the ordinary. Creative Leadership is my world and Design is my playground.

Friday, April 8, 2016

Go Army Edge Football


This amazing app was created to bring the old-school playbook into the digital age.  Though not technically a video game it uses the same technology (Unity) to draw and teach plays.

 
Army Edge Football




Monday, April 4, 2016

Invaders and SUDS - more moblie work

Invaders was a concept demo created for WARGAMING by a small independent team I created, called RSI that is still working together today making mobile games.  This was a blast to make and plays really well. (a few screen shots)











The SUDS app was developed to help Veterans cope with PTSD.


 


Bronze Sculpture

Sculpture has always been one of my loves. I wish I had time to do more of it. I wanted to include some of my favorites. I look forward to trying some 3D prints of some Z Brush models that I have been working on. To see more check out http://generalsculpture.blogspot.com




to see more check out http://generalsculpture.blogspot.com

Drawings


Monday, December 21, 2015

3D Characters

Some Maya Character work I have done over the years. A little old school at this point. Relearning Z brush to update the character section. I have been involved in the entire character pipeline including character concept, modeling, rigging and animation, throughout my career.

Note: just added my first Z brush sculpt with this fire fly yoga pose.


 







Check out more in the older posts.



Sunday, December 21, 2014

3D Environments

These are just a few of the 3D environments that I worked on over the years.  Like the characters a little dated, but I am well acquainted with the environment pipelines.